3D & backgrounds / CANVAS
Light tunnel
Repeated rectangular frames create a slow journey through a tunnel.
Light tunnelPrompt recipe · preview pending
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Make it fit your project.
Build a Canvas scene with sixteen rectangular frames at evenly spaced depths. Move them toward the camera at a constant speed, wrap their depth deterministically, and fade the closest and farthest frames. Apply only a small periodic rotation to the complete tunnel.
Build and check.
- Confirm the supplied content, target environment, and required assets before implementing.
- Build a Canvas scene with sixteen rectangular frames at evenly spaced depths. Move them toward the camera at a constant speed, wrap their depth deterministically, and fade the closest and farthest frames. Apply only a small periodic rotation to the complete tunnel.
- Expose seek(t) so frames can be inspected deterministically; add play, pause, replay, and a reduced-motion still.
- Inspect the opening, midpoint, and final state at desktop and mobile sizes; report any dependency or output limitation.
Know the limits.
- Keep travel slow and provide a still frame for reduced-motion users.
- The prompt guides a coding agent; output quality depends on its implementation and review.
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Catalog 2026-10-22.a82e12098f76 · Source revision sha256:dfbe6519cbc4fc84acc4cbf926d8a01c7f2e248dd46cedd67a9112b0e928c2ba